Everything else a VTT should have
The Veil System is what makes Threshold different. Everything below is what makes it usable — the parts that should just work so the table never stops to fight the software.
Drop in a battlemap, layer in lighting and fog of war, and reveal rooms as your party finds them — not before.
Custom roll formulas built around the system you run, with results that show up where your players are already looking.
NPC notes, session prep, and tracked secrets live on a panel only the GM can see — separate from the table view, by default.
Flexible, system-agnostic sheets that adapt to the game you're running instead of forcing your game to adapt to them.
Looping soundscapes and music cues you can shift mid-scene, so a quiet hallway and a collapsing one don't feel the same.
Hidden influence, tracked in the background and felt at the table. This is the part nothing else on the market does.
How the Veil works →Fog of war, vision radius, encounter triggers, and dice — all live on one screen, with nothing to install to get here.
No client to download, no plugin to keep updated, no install that breaks between sessions. Open a link, and the table is already there — for you and everyone joining you.
The type, the UI sound, the way a panel opens — every part of Threshold was designed around the kind of games it's meant to run, instead of a generic grid wearing a theme.
Status: In active development — heading toward a Kickstarter launch.
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