Maps

Layered maps & fog

Drop in a battlemap, layer in lighting and fog of war, and reveal rooms as your party finds them — not before.

Dice

Rolls your system already uses

Custom roll formulas built around the system you run, with results that show up where your players are already looking.

Prep

A GM screen that's actually private

NPC notes, session prep, and tracked secrets live on a panel only the GM can see — separate from the table view, by default.

Sheets

Character sheets, not spreadsheets

Flexible, system-agnostic sheets that adapt to the game you're running instead of forcing your game to adapt to them.

Ambience

Sound that sets the room

Looping soundscapes and music cues you can shift mid-scene, so a quiet hallway and a collapsing one don't feel the same.

Patent pending

The Veil System

Hidden influence, tracked in the background and felt at the table. This is the part nothing else on the market does.

How the Veil works →

From the table

The GM view, in the browser

Fog of war, vision radius, encounter triggers, and dice — all live on one screen, with nothing to install to get here.

Threshold GM view showing a battlemap with fog of war, vision radius controls, and the dice roller panel

No installs, ever

Built for the browser, not bolted onto it.

No client to download, no plugin to keep updated, no install that breaks between sessions. Open a link, and the table is already there — for you and everyone joining you.

Designed, not skinned

A dark fantasy system, top to bottom.

The type, the UI sound, the way a panel opens — every part of Threshold was designed around the kind of games it's meant to run, instead of a generic grid wearing a theme.

Status: In active development — heading toward a Kickstarter launch.

Get early access