Threshold VTT Browser-first virtual tabletop

A table that knows
more than it shows.

Threshold runs in a tab — no installs, no plugins. Underneath it carries the Veil System: a hidden influence layer that lets you shift tension and stakes without your players ever seeing the mechanism.

PARTY TENSION62%
HIDDEN THREAT — NW CORRIDORARMED
RIVAL FACTION TRUSTFALLING

"They don't know the merchant is lying yet. Let it ride two more turns."

Player view — nothing here looks unusual
move your cursor to part the veil
Built for the table, not the spreadsheet

Three things Threshold does differently

Most virtual tabletops are built for combat math. Threshold is built for the moments before and after it.

No install

Open a tab, start playing

Nothing to download, nothing to update. Your players join from a link and you're at the table in under a minute.

See all features →
Dark fantasy, natively

Not a grid with a skin on it

The interface, the type, the sound — every part of Threshold was designed around the games it's meant to run, not retrofitted after.

See all features →
Patent pending

The Veil System

A GM-authored hidden influence layer for tension, secrets, and stakes — tracked in the background, felt at the table.

How the Veil works →

The core mechanic

Your players should feel something is wrong before they can prove it.

Most VTTs have no answer for dread — only initiative trackers. The Veil System gives GMs a private layer to raise tension, plant lies, and shift the table's footing, all without a single visible tell in the player view.

Read about the Veil System

What players see

A normal merchant, a normal trade.
Dice roll, resolved as written.
No flags, no hints, no tells.

What the GM sees

Merchant trust: fabricated.
Roll quietly weighted by Veil state.
Three threads converging next session.

Status: In active development — heading toward a Kickstarter launch.

Get early access